Content creation overview
Category: Content Creation. Status: Normative.
Vertcie content is organized as spaces, boards, and cards. A card owns the authoring history and assets for one content unit. Model cards use a node workflow to describe configuration, geometry, materials, rules, and scene behavior; image cards use a versioned media workflow.
End-to-end model authoring
Create model card → upload/verify mesh assets → build workflow
→ assign options and materials → configure scene → preview selections
→ validate → publish immutable version → test runtime package- Create or open a model card in the correct board.
- Upload model assets and confirm the intended active mesh version.
- Open the model workflow and establish one Product settings root.
- Add option sets and options that match how customers make decisions.
- Connect geometry and material behavior beneath the appropriate choices.
- Add signature rules only when an external configuration code must resolve to those choices.
- Configure the default environment, camera, ground plane, and visibility.
- Use View model to exercise defaults and representative combinations.
- Save the authored workflow, then publish a selected state as an immutable version.
- Verify the published version through the runtime—not only the authoring preview.
Content concepts
| Concept | Meaning |
|---|---|
| Card | Ownership, metadata, assets, workflow, versions, and collaboration boundary |
| Workflow | Authored graph of nodes and directed connections |
| Option set | A customer-facing decision group |
| Option | One selectable value within a decision group |
| Mesh | Geometry made visible, hidden, transformed, patterned, or replicated |
| Material | Surface appearance, including shader graph and texture mapping |
| Signature | Ordered external configuration data mapped to Vertcie selections |
| Working state | Editable workflow and current asset versions |
| Published version | Immutable runtime snapshot with its own identifier |
Choose the next guide
- Build model configuration: model-workflow.md
- Create materials: shader-creation.md
- Manage meshes, images, and versions: assets-and-images.md
- Preview, validate, and publish: publishing-content.md
Safety rules
- Never edit a published version in place; publish another version.
- Never delete an asset merely because it appears unused. Move it to Trash so it remains recoverable under the configured retention policy.
- Treat display labels as editable copy. References and resolution use stable identifiers.
- Preserve the imported production archive even when repairing a working workflow.
- Test default state, every option group, representative combinations, signatures, materials, and missing-asset behavior before promotion.